What is troubling about these numbers isn't the fact that I've spent well over 700 hours of my life playing RPGs (once the shooters, action/adventure, and other kinds of games are added in I shudder to think what percentage of my life I've spent playing games). What truly troubles me is that not all of it felt fulfilling. Here's the thing: while I want to have my time sucked away by an RPG I want to feel like I've really done something at the end of it. Not really physically done something because that takes too much effort, but a sense of accomplishment would be nice. Not just "I want to play a different game so I'm going to end this." I should be really excited when I kill a dragon or unlock a new area. Not annoyed that I'm still not done. Don't get me wrong, games are freakin expensive and I want my money's worth. I just don't think that making a game longer always equals making it better.
|The skulls make this much cooler|
|Trust me, he looks better naked|
|Do you know what I'm supposed to be doing right now? Cause I don't.|